Work With Editor

Tips for working with editor

  1. Dock the editor for ease of use.

  1. Lock windows when editing a controller.

Locked window doesn't react to game object selection change.

  1. Save field changes after play mode.

If this toggle is enabled, the changes to:

  • Used preset

  • Individually user parts in a customizable set

  • Steer Speed, Steer Angle

  • Drivetrain Type

  • Transmission Type

  • Forward/Sideways Slipping Thresholds

  • Aerial Controls Enabled/Sensitivity

  • Center Of Mass local position

  • Suspension Simulation Precision

will be saved after play mode.

  1. When changing object value fields in the editor (by creating a new asset or selecting an asset), if a controller is selected, changes will be reflected to the used preset or customizable set.

  1. You can add a CustomVehicleController script to the selected game object from the editor.

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