Custom Vehicle Controller
  • Custom Vehicle Controller
  • Guides
    • Workflow
      • Quick Setup
      • Creating New Parts
      • Modifying Parts
      • Creating Vehicle Parts Presets
      • Customizable Sets and Runtime Parts Change
      • Engine Performance Customization
      • Exposing Current Car Stats
    • API
      • CustomVehicleController
      • VehicleEngineSoundManager
      • RaceManager
      • RacerProgress
      • RaceSpawner
      • CollisionHandler
    • Vehicle Controller Input Provider
      • Input System Example
      • Mobile Input
    • Tips, Warnings and Requiremens
      • Work With Editor
      • Vehicle Set Up
    • AI Setup
      • AI Racer Creation
      • AI Racer Setup
      • AI Chaser Setup
      • Race Creation
      • Race Configuration
      • Race Information
    • Vehicle Damage System
      • Vehicle Damage Controller
      • Collision Area Partitioner
      • Part Damage Handler
      • Vehicle Attachments Aligner
      • Collision Handler
    • Additional Settings
      • Custom Vehicle Controller
      • Car Visuals Essentials
    • Package Settings
      • Assets Save Location
      • Project-Wide Surface Settings
    • Extra
      • Adding Visual Effects
        • Individual Effect Set Up
      • Adding Sound Effects
        • Adding Engine Sound
        • Adding Extra Sound Effects
  • Converting To Other Render Pipelines
    • Convert To Built-in RenderPipeline
    • Convert To HDRP RenderPipeline
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  1. Guides
  2. Tips, Warnings and Requiremens

Work With Editor

Tips for working with editor

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Last updated 1 year ago

  1. Dock the editor for ease of use.

  1. Lock windows when editing a controller.

Locked window doesn't react to game object selection change.

  1. Save field changes after play mode.

If this toggle is enabled, the changes to:

  • Used preset

  • Individually user parts in a customizable set

  • Steer Speed, Steer Angle

  • Drivetrain Type

  • Transmission Type

  • Forward/Sideways Slipping Thresholds

  • Aerial Controls Enabled/Sensitivity

  • Center Of Mass local position

  • Suspension Simulation Precision

will be saved after play mode.

  1. When changing object value fields in the editor (by creating a new asset or selecting an asset), if a controller is selected, changes will be reflected to the used preset or customizable set.

  1. You can add a CustomVehicleController script to the selected game object from the editor.