Assets Save Location

You can manage the package settings from the "Package Settings" window.

Open the window by going to Tools -> CustomVehicleController -> Package Settings.

A package setting window should open:

1. Asset Save Location

You can select custom path location for the created vehicle parts.

The default path for the vehicle parts is:

"CustomVehicleController/VehicleController/VehicleParts/{Vehicle Part Type Name}".

The default path for the engine parts is:

"CustomVehicleController/VehicleController/VehicleParts/EngineParts/{Engine Part Type Name}"

  1. Change the "Default Save Paths" toggle to false:

Buttons that allow you to select custom paths should become active.

If you set the "Default Save Paths" toggle to false, you'll have to provide a save path for every vehicle part type.

Click on every "Select Path" button and from the explorer window select a folder within the project where newly created vehicle parts of a certain part type will be saved.

The save system doesn't actually use a path you provide as a string. It uses a GUID instead. This means that if you move a folder to another place, you won't have to update the path manually.

After you select a new save path for a vehicle part type, a window will pop up asking whether you want to move every part of this type into a newly selected folder.

In the case of the default vehicle part types (Engine, Transmission, Forced Induction, etc) and Presets, every scriptable object instance of one of these types will be found within the project and moved into the new location.

Custom Engine parts will be moved in another way. If you select "Yes", all folders withing the root folder for the engine part assets will be moved from the current location into a new one. The default root location is "CustomVehicleController/VehicleController/VehicleParts/EngineParts"

If you want to reset the save paths, navigate to "CustomVehicleController/Editor/PackageSettings" and select the ProjectSettings scriptable object. Click on the "Reset" button.

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