Custom Vehicle Controller
  • Custom Vehicle Controller
  • Guides
    • Workflow
      • Quick Setup
      • Creating New Parts
      • Modifying Parts
      • Creating Vehicle Parts Presets
      • Customizable Sets and Runtime Parts Change
      • Engine Performance Customization
      • Exposing Current Car Stats
    • API
      • CustomVehicleController
      • VehicleEngineSoundManager
      • RaceManager
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      • CollisionHandler
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      • Input System Example
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      • Work With Editor
      • Vehicle Set Up
    • AI Setup
      • AI Racer Creation
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      • Vehicle Damage Controller
      • Collision Area Partitioner
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    • Extra
      • Adding Visual Effects
        • Individual Effect Set Up
      • Adding Sound Effects
        • Adding Engine Sound
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  • Converting To Other Render Pipelines
    • Convert To Built-in RenderPipeline
    • Convert To HDRP RenderPipeline
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VehicleEngineSoundManager

Method
Description

SetNewCarEngineSoundSO(CarEngineSoundSO engineSoundSO)

Sets new CarEngineSoundSO to use as the engine audio. If the number of AudioClips is different, it deletes and creates a new array of AudioSources. It's up to you to make sure the engine and engine sound scriptable objects match.

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Last updated 1 year ago