Car Visuals Essentials
Last updated
Last updated
When checked, each wheel's position will be restrained from going above the position of the suspension top point, which prevents the wheels from appearing above the vehicle body model (after a heavy landing on the ground, for example). Additionally, the wheels won't go below the ground after landing.
However, if the suspension length is too short of if the suspension top point is too low, the wheels` visual position will not update correctly. In this case, raise the suspension game object.
When checked, if there is no user input, steer wheels will be rotated to face the same direction as the vehicle's velocity. This is purely visual and has no effect on steering.
When enabled, if the controller doesn't have ABS system enabled, and the wheels lock because of extreme braking, wheel meshes will stop rotating to visually represent this.
To use the shaking effect:
Assign the parent transform which has all the transforms that must shake
Enable the Idle and/or Terrain Shake
Change the shake properties to your liking
Terrain shaking depends on the car's speed and terrain roughness. To create project-wide surface settings with rough properties, navigate here.