Convert To HDRP RenderPipeline

  1. Import the package

  2. Open the demo scene

  1. Go into CustomVehicleController/Demo/Materials/Obstacles, choose every material and change the shader to "HDRP > Lit"

  1. Use the following table to assign correct textures.

Material NameTexture Name

DriftCircle

DriftCircleTex

Floor

aerial_asphalt_01_diff_1k. Also, set tiling to (70;70).

TestFloor

asphalt_02_diff_1k. Also, set tiling to (30;30).

Track

asphalt_02_diff_1k.

TunnelMat

asphalt_02_diff_1k. Also, set tiling to (10;10).

Drag and drop TunnelMat on the ramps on the test track

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