> For the complete documentation index, see [llms.txt](https://distubredone322.gitbook.io/custom-vehicle-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://distubredone322.gitbook.io/custom-vehicle-controller/converting-to-other-render-pipelines/convert-to-hdrp-renderpipeline.md).

# Convert To HDRP RenderPipeline

1. Import the package
2. Open the demo scene&#x20;

<figure><img src="/files/KrlOJc5SPsO4QyjyBEGM" alt="" width="563"><figcaption></figcaption></figure>

3. Go into CustomVehicleController/Demo/Materials/Obstacles, choose every material and change the shader to "HDRP > Lit"

<figure><img src="/files/GsW7Hd5XxWCQBlK6Hdw6" alt="" width="422"><figcaption></figcaption></figure>

<figure><img src="/files/WRYwkUjm6SW7HtZWDA04" alt="" width="347"><figcaption></figcaption></figure>

1. Use the following table to assign correct textures.&#x20;

| Material Name | Texture Name                                                |
| ------------- | ----------------------------------------------------------- |
| DriftCircle   | DriftCircleTex                                              |
| Floor         | aerial\_asphalt\_01\_diff\_1k. Also, set tiling to (70;70). |
| TestFloor     | asphalt\_02\_diff\_1k. Also, set tiling to (30;30).         |
| Track         | asphalt\_02\_diff\_1k.                                      |
| TunnelMat     | asphalt\_02\_diff\_1k. Also, set tiling to (10;10).         |

<figure><img src="/files/H0qRmKRG5fwa1HEQm0kj" alt="" width="563"><figcaption></figcaption></figure>

Drag and drop TunnelMat on the ramps on the test track

<figure><img src="/files/g7ESlyICYgdfr9JE3ijQ" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/rRtEkZurblJlFLoSzbIe" alt="" width="563"><figcaption></figcaption></figure>
