Convert To HDRP RenderPipeline
Import the package
Open the demo scene
Go into CustomVehicleController/Demo/Materials/Obstacles, choose every material and change the shader to "HDRP > Lit"
Use the following table to assign correct textures.
Material Name | Texture Name |
---|---|
DriftCircle | DriftCircleTex |
Floor | aerial_asphalt_01_diff_1k. Also, set tiling to (70;70). |
TestFloor | asphalt_02_diff_1k. Also, set tiling to (30;30). |
Track | asphalt_02_diff_1k. |
TunnelMat | asphalt_02_diff_1k. Also, set tiling to (10;10). |
Drag and drop TunnelMat on the ramps on the test track
Last updated