Convert To HDRP RenderPipeline
Last updated
Last updated
Import the package
Open the demo scene
Go into CustomVehicleController/Demo/Materials/Obstacles, choose every material and change the shader to "HDRP > Lit"
Use the following table to assign correct textures.
Drag and drop TunnelMat on the ramps on the test track
Material Name | Texture Name |
---|---|
DriftCircle
DriftCircleTex
Floor
aerial_asphalt_01_diff_1k. Also, set tiling to (70;70).
TestFloor
asphalt_02_diff_1k. Also, set tiling to (30;30).
Track
asphalt_02_diff_1k.
TunnelMat
asphalt_02_diff_1k. Also, set tiling to (10;10).